Saturday, 8 November 2025

Still looking for the Alien/Hostile sweet spot

 By way of not leaving it another 7 months before an update...I'm still messing with this. I've been back and forth on trying to develop a hybrid system of my own which is the procrastination trap leading to nothing ever happening.

Currently I'm thinking maybe the answer is actually to hack Alien so that it has a couple more character attributes and a lot more skills. In principle I like the Alien dice system although it seems like a real bucket-of-dice thing which might get tedious. But Alien lacks the variety in attributes and skills I want. So why not just bump both of those up, taking inspiration from Hostile and elsewhere? That way I get a dice system that seems to work for the genre but also the breadth of detail I feel Alien is missing.

Alternatively I was looking at Black Sword Hack which seems like it might work well, being a refinement of the Black Hack (I think?) with stuff like the Doom die which seems genre appropriate. It would need a bit of hacking to add further backgrounds and gifts for character advancement. Obviously it lacks a skill system but the 6 attributes plus Doom die feels like it would be a good option for a lighter model. Question is do I want the detail or the ease of play? Probably the answer is to try both and see how it goes.

Saturday, 25 October 2025

Noodling around with Hostile/Traveller/looking for another option

 Well it's been 7 months and I did nothing with the solo WFRP hack idea. Ultimately my hope is to find a pipeline to convince my anxious, depressed brain that I can run a game for others and not feel I've screwed it up or disappointed them, so I am continuing to hunt around for the system and methods that might make me feel it was possible.

Hostile from Zozer Games caught my eye in a recent Bundle of Holding and the idea of something Alien-ish without what looks like a very narrow scope in the official Alien RPG is appealing and might appeal to the people I have in mind as players. When I say "very narrow scope" it feels like the very short list of skills etc. leaves a lot to be desired in Alien, which is sort of how I feel about the popular Mothership as well (absence of social skills and the old-school "just roleplay it" mentality whereas I prefer some social mechanics).

The problem with Hostile (and anything Traveller-derived) for me is how few modifiers actually kick in. The best example is attribute rolls. 2d6 vs 6+ (in Hostile at least, seems to be 8+ in Traveller) and unless your attribute is some very specific bands there's no modifier. (A 2 attribute is -2, 3-5 is -1, 6-8 is 0, 9-11 is +1 and 12 is +2). I don't like that characters trending toward average (due to the 2d6 characteristic generation) just have no modifier. If a character with Strength 8 is trying to break down a door, they should have an easier time than one with Strength 6 and they don't, despite the 2 point difference. Strength 9, though, has an easier time than 8 despite there only a 1 point difference.

 Obviously it's in part a limitation of the 2d6 system in that even a +/-1 modifier is significant but it just leaves me cold.

The Hostile setting (Alien with the serial numbers filed off) is excellent, as are a lot of the rules to do with travel time and so on. But the core resolution mechanic is not for me I don't think. That and the lack of character advancement (an age-old argument with Traveller-based stuff). I don't find the "game" of lifepath character generation to be enjoyable, as much as fans swear by it. I'm a more in medias res person, tell me what's happening now and we'll fill in backstory as it becomes relevant. 

So I've been noodling around looking at other options in different systems, currently none of which feel right, plus PBTA which is ironic considering it also uses 2d6, but feels more built from the ground up to work with that in a way Traveller/Hostile just doesn't to me.

 Example: one option for the backstory/career system could be to boost a career experience stat (say when you get into the Scientist career you now have a -1 in Scientist as opposed to someone who never worked as a scientist). So then you have an "experience" move where if it's relevant to have been a scientist you can roll on the usual PBTA scale for useful outcomes. This wouldn't replace anything like a built-in "Investigate" move but could be good for career knowledge, talking to people in the related field and so on. Lots of relevant moves would need to be determined as well as an appropriate range of characteristics (thinking about the cast of Alien, I found myself questioning which stat Brett or Lambert could possibly have a +2 in, and then asking myself should there be a "Weak Link" type of playbook where you're playing as someone who's going to come to a sticky end? Alien is a haunted house/slasher with a final girl after all but character elimation is not something that's great for players at the table).

 Anyway, not sure where I'm going with this yet. Still looking at different systems.

Sunday, 30 March 2025

Thinking about solo roleplay (WFRP hacks)

 Possibly resurrecting this blog as I keep thinking about solo roleplay as a means to try and build my confidence for IRL roleplaying.

WFRP was a game of choice in my youth but I have since inclined toward simpler systems including PBTA success/failure gradients so I may try and hack something as I go. Initial inclination is to go with slightly modified D&D stat blocks so as to leverage Dungeon World moves as a basis for things. I own Warlock! but not sure whether it's for me due to the binary roll resolution and the way it handles magic etc.

 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma cover most of the bases, perhaps renaming Constitution to Toughness, Wisdom to Willpower and Charisma to Fellowship for slightly more WFRP flavour.

 Other thoughts:

  • Derived "resilience" stat based on Wis/Will and Con/Toughness to determine both physical resistences and resistence to corruption.
  • Explore faith and religion, magic and chaos as the "low fantasy with high fantasy magic" blend in WFRP doesn't sit right with me. If you have wizard's apprentices walking around summoning flame, putting people to sleep etc then magic seems common and mundane which is strongly at odds with the paranoid culture of witchfinders and such. Need to determine in play where the sweet spot is for me.
  • Further to this I'm inclined to make faith/religion more of a "psychology" based thing. You can be inspired by faith, believe in redemption etc. to boost other things. Faith can be shaken by traumatic experiences (cosmic horror type stuff is important in WFRP as I see it). 
  • As far as chaos goes, I don't like that there's strictly-defined flavours of chaos. Like if chaos is chaotic why are defined types of demon per chaos god a thing? I would be inclined to have the named gods like Khorne to be how feeble minded humans and such try to categorise chaos because they can't deal with the swirling reality of what it really is. So I'm thinking the canonical representations of chaos are like "cults" of chaos based on aspects of chaos with the truth of chaos being maddeningly unknowable.
  • Looking to find my comfort zone in terms of improvisation so that I feel confident about not boring actual players or losing a sense of structure and progress.
  • Careers might each be their own "move(s)" where you can check various options with experience i.e. as a Bounty Hunter you might have ways to modify combat to capture enemies, boost intimidation, have an edge dealing with law enforcement (each of these being a bonus you can unlock and apply to standard moves) and/or have a general "current career" move sort of like how Warlock! handles the career skill.
  • Considering some sort of witchfinder apprentice as starter character. Sets me up to explore the faith/religion and magic/chaos themes and is immediately down in the muck and horror.

Saturday, 31 October 2020

#31DaysOfHalloween (Inktober alternative)

 This month I've been participating in the #31DaysOfHalloween Inktober alternative set up by my good friend L.R. Jonte. Posting these here because I'm not sure where else to keep them all in one place.

                                                        1: Abracadabra

                                                        2: Native Soil

                                                        3: Ghastly

                                                        4: Twilight
 
                                                        5: Vex

                                                        6: Librarian
                                                    7: Apparition
                                                        8: Sharp
                                                        9: Fight
                                                        10: Flight
                                                        11: Mist
                                                        12: Bazaar
                                                        13: Jester
                                                        14: Ooze
                                                        15: Tome
                                                        16: Bloodcurdling
                                                        17: Dread
                                                        18: Spoopy
                                                        19: Bone
                                                        20: Feral
                                                        21: Monstrous
                                                        22: Reliquary
                                                        23: Beast
                                                        24: Enchantment
                                                        25: Basket
                                                        26: Cauldron
                                                        27: Lunar
                                                        28: Devilish
                                                        29: Crypt
                                                        30: Wrath
                                                        31: Witching Hour


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